Larkmoor: Merge Garden Mystery

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Description

Larkmoor has been asleep since 1958. The day the gates were chained, a prize rose disappeared and the head gardener was blamed. Merge three seedlings into a plant, three hens into a bigger one, three planks into sturdier wood. Clear brambles, rocks and stumps, repair the shed, the kitchen garden, the rose garden and the greenhouse, and fill the villagers' orders. Under the overgrowth you find scraps of letters, keys and old trunks: twelve chapters, 19 clues for June's case file, and one question to answer before the summer fete: why was Larkmoor sealed?

Instructions

Drag an item (mouse or finger) onto two identical items to merge them; merge five for a bonus. Click or tap the supply crate to drop a new item on the board. Tap a grown plant or animal to harvest it. Tap an obstacle twice to send a worker to clear it (costs tea). Drag wood, stone or glass onto a building to repair it. Tap a villager or Deliver on the order card to hand over an order. Drag an empty spot to move around the garden; mouse wheel or pinch to zoom.

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